// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class STUMGWindows : ModuleRules
{
	public STUMGWindows(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
		
		PublicIncludePaths.AddRange(
			new string[] {
				// ... add public include paths required here ...
			}
			);
				
		
		PrivateIncludePaths.AddRange(
			new string[] {
				// ... add other private include paths required here ...
			}
			);
			
		
		PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"Core"
				//"STUMGWindowsLibrary",
				,"Projects"
				,"CoreUObject"
				, "Engine"
				, "InputCore"
				,"Slate"
				,"SlateCore"
				,"UMG"
				// ... add other public dependencies that you statically link with here ...
			}
			);
			
		
		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				"MediaAssets"
				,"MovieSceneCapture"
				,"EngineSettings"
				,"ApplicationCore"
				,"RHI"
				// ... add private dependencies that you statically link with here ...	
			}
			);
		
		
		DynamicallyLoadedModuleNames.AddRange(
			new string[]
			{
				// ... add any modules that your module loads dynamically here ...
			}
			);
		if (Target.Type == TargetType.Editor)
		{
			PrivateIncludePathModuleNames.Add("PIEPreviewDeviceProfileSelector");
		}
	}
}
